According to the report, the number of unique wallets involved in NFT transactions increased from 200,000 to over 1 million. Of these, 600,000 wallets were actively used for NFT transactions in games.
Users have also been spending more time playing games on the platform. The average gaming session length has nearly doubled, increasing from 2.8 to 6.7 minutes, indicating improvements in game design that are keeping players engaged.
The change in audience composition is also evident in regional data, with 55.91% of players coming from Europe, as opposed to the Asian and Latin American regions that traditionally dominate Web3 platforms.
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Telegram Games Engagement Increase
The report also notes that Catizen completed its first token airdrops, distributing 34% of the total supply, amounting to 150 million tokens in September 2024 alone. These events contributed to the increase in activity, highlighting its integration into Telegram.
In the same month, Binance added Catizen to its Launchpool platform, giving users the opportunity to mine the project’s tokens before trading began.
The Gamee project also saw a 300% increase in transaction volume compared to the previous month, indicating increased player interest. X Empire attracted around 48 million players, of which 18 million connected their wallets to interact with the game.
Other projects like Rocky Rabbit and Banana were not left out either, with 30 million users playing Rocky Rabbit and Banana reaching the 10 million user mark by October. Wonton, launched during the same period, surpassed 1 million users in its first week.
Despite its success, the developers face challenges such as competition and a lack of marketing budgets to attract new audiences. To stay afloat, they are expanding their game genres to include simulators, role-playing games, and puzzles, demonstrating the evolution of the Telegram ecosystem beyond simple casual games.